Catch a Monster Mythic Gear Farming Guide: How to Get Mythic Gear (2026)
How to farm Mythic gear in Catch a Monster. Gear Hall mechanics, coin cost estimates, trait system explained, and why Mythic is worth pursuing for Eclipse Knight and Kitsunine.

Catch a Monster Mythic Gear Farming Guide (2026)
The Pet Gear system (introduced February 20, 2026) adds a critical layer of optimization on top of monster rank and EM%. Mythic-tier gear offers the biggest stat increases, but the path to obtaining it involves significant coin investment and RNG. This guide explains the Gear Hall mechanics, realistic cost expectations, and how to prioritize your resources.
Why Mythic Gear Matters
At endgame, every stat point counts. The difference between a Legendary and a Mythic gear piece on your Eclipse Knight or Kitsunine can be the difference between clearing a Spire floor and wiping.
| Gear Tier | Relative Power | Typical Acquisition Cost |
|---|---|---|
| :--- | :--- | :--- |
| Common | Weak | Near-zero |
| Uncommon | Slightly better | Very cheap |
| Rare (Blue) | Noticeable improvement | Low–Medium |
| Legendary (Gold/Purple) | Strong | Medium (grindable) |
| Mythic | Best-in-slot | Very expensive (50–100M coins) |
How the Gear Hall / Craft Store Works
The Craft Store (located in the main hub) is the primary way to roll for gear. Here's how it works:
- Visit the Craft Store NPC in the hub
- Spend coins to roll a random gear piece
- Each roll gives one gear item — quality is random from Common to Mythic
- Gear items have both a tier (quality) and traits (the specific stat bonuses)
Current coin cost per roll: Approximately 4–5 million coins per roll attempt (community-confirmed as of March 2026).
Important: The cost is for a single roll, not a guaranteed Mythic. Most rolls will return Common–Legendary gear. Mythic drops are rare.
Mythic Gear Drop Probability
The exact Mythic drop rate has not been officially published by the developers. Based on community data:
Rough estimate: ~1–3% per roll for Mythic tier Expected coin cost for one Mythic drop: 50–100 million coins Note: Some players have spent over 200 million coins without receiving a Mythic — the RNG has no pity system
Community response: This is the most-requested feature addition in the Suggestions channel — a Mythic pity system after a certain number of rolls. It has not been added as of March 2026.
Traits System
Every gear piece, regardless of tier, also rolls for traits — the specific stat bonuses it provides. Both the tier and the traits are randomised independently.
Why this matters: A Legendary piece with excellent traits (e.g., +ATK% and +Crit Rate%) can outperform a Mythic piece with poor traits (e.g., +Coin Drop and +Pet Storage). Traits change which gear is "best" for your setup.
Trait Reroll
As of March 2026, there is no trait reroll mechanic in the game. This means: If you roll a Mythic with bad traits, you cannot fix it You would need to roll another Mythic with better traits and equip that one instead
The community has widely requested a Mythic trait reroll item so that the rarity of Mythic gear doesn't get wasted on bad traits. Watch patch notes for this feature.
Best Gear Targets by Monster
| Monster | Target Gear | Notes |
|---|---|---|
| :--- | :--- | :--- |
| Kitsunine | Gale Wingblade (Mythic) | Designed specifically for Kitsunine, biggest impact |
| Eclipse Knight | Any Mythic with ATK/Shield traits | No specific named Mythic, look for best stats |
| Undine | Any Mythic with HP/Stun traits | Stun uptime is the priority |
| General | Legendary with good traits | Better than a Mythic with trash traits |
Coin Farming Strategy for Gear Rolling
Since rolling gear requires vast quantities of coins, here are the most efficient methods:
Passive Income
Rainy weather: +30% coin bonus from all sources — run your best AFK farming zone during Rain Boss farming: Each boss kill drops 5,000–15,000 coins alongside drops AFK on highest affordable island: Persistent coin trickle even offline
Active Grind
Event Bosses: Provide the highest per-kill coin value in the game Server-hop boss routes: Maximise boss kills per hour by jumping between servers Rift rewards: High-end Rifts drop significant coin pouches as boss rewards
Weekly benchmarks for Gear Rolling
| Coins/day | Days to 50M | Days to 100M |
|---|---|---|
| :--- | :--- | :--- |
| 500K/day | 100 days | 200 days |
| 1M/day | 50 days | 100 days |
| 3M/day (active grind) | 17 days | 33 days |
This underscores why Mythic Gear is a late-game goal. Don't sacrifice Arcane Stones or evolution gems to fund gear rolling.
Gear Management Tips
Always lock Legendary and Mythic gear immediately — they can be accidentally auto-sold Known bug: Gear gets stuck if you fuse/feed a pet while gear is equipped. Always unequip gear before any fusion or feeding action Sell Common–Rare gear regularly — inventory fills up fast with low-tier drops from rolling Don't equip gear on monsters you plan to fuse soon — unequip first to avoid the stuck-gear bug
Priority Order: Should You Roll Gear Now?
Not yet if: Your main team monsters are below A-rank Your EM% is below 190% on your core monsters You haven't maxed your weekly Arcane Stone purchases
Yes if: Your top monsters are A-rank with 190%+ EM You have Kitsunine and want Gale Wingblade You have 50M+ coins saved with more accumulating
Gear is the final optimization layer. Get your monster foundations right first.
For base monster preparations, see Enhancement Guide. For best monsters to gear up, see Tier List.*
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